Saturday, August 4, 2012

The Problem In The Mists



The man in this video speaks well. I was there.

Years ago, the real motivation in the game was to become one of the stronger players in the game. All you needed were 9-24 like-minded players to take the lengthy journey. When I would take breaks from questing or dungeon crawling I'd inspect the stronger players and the stuff they'd worked so long and hard to get. To be like them and become well known among the playerbase was quite the thought.

I wanted to be like the max level guys that took the time to help out rookies like myself on my beginning journey to the endgame.

These were the days where planning ahead wasn't something you wanted to do, especially if you were in it solely for the loot. Guilds would spend a couple nights or even weeks on one boss until it died. Developing a guild strategy was extremely important. It required patience, but at the same time it was fun. In guild chat on off-nights or raid nights we'd be busy discussing boss strategies we could use or the gearing we would need, the kind of number crunching that's usually done on some website out there.

The end result of such demanding conditions in raid were players that were exceptionally sharp. Before then, you didn't need an achievement to prove that you killed a boss. If you had the gear you definitely had what it took to get your guild through it. And it showed. When I used to do pick-up groups for dungeons I'd occasionally get a player from one of the higher-end guilds on our server, and they kicked ass. It was pretty admirable. Sometimes I'd ask about where their guild was in progression and other things, stories about raiding, silly wipes, whatever.

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